This demo is really good. The spritework and visual style of the entire game was so appealing to look at. The gameplay is really interesting with having the will and rage system. It makes the battles interesting in managing resources to get the actions needed to win. I also like the field actions where you can use character abilities outside of the battles to solve puzzles. After finishing this demo, I really want more of it. I hope development is going great and can't wait for a full release.
this was really fun! good luck with the development, i'd love to play the full thing someday. I like that your characters have a sense of personality and backstory + there's also some general humour/lightness infused into the mix. The gameplay also felt very intuitive :D
Liking this so far! It's giving me a lot of ideas for my own stuff.
Only problem I've had is the first building you start using field skills in, I can't find a way past. I assume you're meant to get through that building due to the person on the other side? I managed to burn the one obstacle, but it seems like it's a dead end after. (I even back tracked and can't find a way to progress)
Only other 2 things to note is that you can abuse the auto pathing using clicking to skip through the forest rather than mash directions to find it(which may or may not be intentionally left), and you may or may not want to fix this tile xD.
I was really enjoying it, even if I'm at a road block now. There's a lot of cool ideas here, and none of them clash with each other which is good.
Thank you for playing! After burning the obstacle (broken wooden door), there is a hidden path on the right side of the room where the spider enemy is bobbing up and down.
Yeah, the mouse movement definitely breaks that puzzle maze, but we're going to remove those controls in future versions. Ah, we'll have the priority hit box fixed on that tile also!
Oh my GOD so I did find the passage you mentioned when I last played. But I only just now saw that there are stairs in that room... I somehow walked ***around them*** every time I got into that room.
I noticed when reloading my game that the pots give me items again when I break them. Is that intentional, are you meant to be able to farm pot breaking?
Just finished playing! Love Love Loved it! Cam's art is fantastic and I love the writing! The changes that have made it in since Fig Fest in Boston last year are fantastic as well! I can't wait for more!
Hey guys I have played your game and I have to say it was a lot of fun! I have made a little First Impression Video if you want to check it out sometime. : )
← Return to game
Comments
Log in with itch.io to leave a comment.
This demo is really good. The spritework and visual style of the entire game was so appealing to look at. The gameplay is really interesting with having the will and rage system. It makes the battles interesting in managing resources to get the actions needed to win. I also like the field actions where you can use character abilities outside of the battles to solve puzzles. After finishing this demo, I really want more of it. I hope development is going great and can't wait for a full release.
Demo already has me sold on this, best of luck to you and i am looking forward to the full game. Love the art and animation!!
this was really fun! good luck with the development, i'd love to play the full thing someday. I like that your characters have a sense of personality and backstory + there's also some general humour/lightness infused into the mix. The gameplay also felt very intuitive :D
Liking this so far! It's giving me a lot of ideas for my own stuff.
Only problem I've had is the first building you start using field skills in, I can't find a way past. I assume you're meant to get through that building due to the person on the other side? I managed to burn the one obstacle, but it seems like it's a dead end after. (I even back tracked and can't find a way to progress)
Only other 2 things to note is that you can abuse the auto pathing using clicking to skip through the forest rather than mash directions to find it(which may or may not be intentionally left), and you may or may not want to fix this tile xD.
I was really enjoying it, even if I'm at a road block now. There's a lot of cool ideas here, and none of them clash with each other which is good.
Thank you for playing! After burning the obstacle (broken wooden door), there is a hidden path on the right side of the room where the spider enemy is bobbing up and down.
Yeah, the mouse movement definitely breaks that puzzle maze, but we're going to remove those controls in future versions. Ah, we'll have the priority hit box fixed on that tile also!
I'm pretty sure I went down that path too but I'll check again.
Oh my GOD so I did find the passage you mentioned when I last played. But I only just now saw that there are stairs in that room... I somehow walked ***around them*** every time I got into that room.
I noticed when reloading my game that the pots give me items again when I break them. Is that intentional, are you meant to be able to farm pot breaking?
Yup, the breakable pots respawn after a certain amount of time. Item drops from the pots are randomized as well.
Just finished playing! Love Love Loved it! Cam's art is fantastic and I love the writing! The changes that have made it in since Fig Fest in Boston last year are fantastic as well! I can't wait for more!
Hey guys I have played your game and I have to say it was a lot of fun!
I have made a little First Impression Video if you want to check it out sometime. : )
---Spoilers and Bad Language are in the Video---
Thank you for playing! We really enjoyed watching your play through!
fantastic art - looks great so far :)
Thank you!
Wow, Amazing demo! hopefully more to come soon
Thank you!